Project CARS 2 R2: Circuit of The Americas (1 Viewer)

R2: Circuit of The Americas
Posted by m4nu
Project CARS 2
Thursday, March 28, 2019 - 19:30
Until: Thursday, March 28, 2019 - 22:59
(Adjusted for timezone: Europe/London)

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kobusnell

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The cars problem is the rear giving in, the rear tires tend to run very hot. Main goal must be to get those temps down, i.e. with soft rear springs, dampers, toe, downforce to make it slide less. The front of the car easily overpowers the rear so you get a way with quite an understeery balance.
Thank you. It really helps a lot if someone understands what is going on with these cars. I find the available suspension settings very strange.

Yup, looks like your rear tyres giving in after that fast left right left long right. The tyres just get too hot so if cant cure it with setup, I ll suggest to deal with it and find a compromise in the previous corners to arrive at T7 with rear tyres that are not overheated
Yeah, at least at the previous race we didn't have similar sections. Sure the carousel was rough, but you had the back straight to cool everything down somewhat. I could manage it a bit by changing brake bias to front when following, which was quite helpful. At least now understanding the problem I can start looking at doing something about it.
 

Owfier

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Yup, looks like your rear tyres giving in after that fast left right left long right. The tyres just get too hot so if cant cure it with setup, I ll suggest to deal with it and find a compromise in the previous corners to arrive at T7 with rear tyres that are not overheated
I suggest using Ice tires...:cool:
 

Taorminator

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As a general advice : you wanna have consistent lap times? Be mindful at all time of what your tyres are enduring, are they too cold? Too hot? At the right pressure or not? Depending on that should be mindful on how you are going to approach the next so you do what your tyres (ie what separates you from the ground) CAN do rather than how fast YOU wanna go through the corner. There you manage your tyres, your lap times and adapt with tyre wear. If you need to push, you'll know you are pushing because you are acting differently and you ll be more prompt to react to the consequences of pushing and thus adapt your driving again
 

Owfier

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Sounds like everybody struggles a bit with this track. I can't wait to start practicing and untill the race.
 

Taorminator

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Sounds like everybody struggles a bit with this track. I can't wait to start practicing and untill the race.
See ya on the track buddy, don't hesitate to catch me if you re practising :)
 

MarkyPea

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I think that it's going to be interesting to see what everybody brings as their setup. I find that the AI clear off through the esses, but then I pull them back in sector 3. This isn't a great situation as it means that I am not in the draft down the back straight, but usually stuck behind an AI around the long right hander and can pick off one or two up to t1.

I don't think that the AI are really under the same conditions as the player so I am hoping that it will be a little more balanced with all players.
 

Taorminator

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I think that it's going to be interesting to see what everybody brings as their setup. I find that the AI clear off through the esses, but then I pull them back in sector 3. This isn't a great situation as it means that I am not in the draft down the back straight, but usually stuck behind an AI around the long right hander and can pick off one or two up to t1.

I don't think that the AI are really under the same conditions as the player so I am hoping that it will be a little more balanced with all players.
Ai is "on rails". They are not affected by dirty air and take corners at insane speeds. They were at 1:54s at Road America, as a comparison pole on thursday was in the low 57... don't bother comparing yourself or your setup to them :p
 

MarkyPea

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Ai is "on rails". They are not affected by dirty air and take corners at insane speeds. They were at 1:54s at Road America, as a comparison pole on thursday was in the low 57... don't bother comparing yourself or your setup to them :p
I'm no alien so only run them on 100% speed :D My ai, although still on rails, lap a bit more slowly :D
 

Owfier

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I think that it's going to be interesting to see what everybody brings as their setup. I find that the AI clear off through the esses, but then I pull them back in sector 3. This isn't a great situation as it means that I am not in the draft down the back straight, but usually stuck behind an AI around the long right hander and can pick off one or two up to t1.

I don't think that the AI are really under the same conditions as the player so I am hoping that it will be a little more balanced with all players.
You should practice with/against your teammate or other guys. That is what I did with @Antony Brown for the sprint cup and it worked out perfect.
 

Cluck

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The AI don't use the full STM tyre model for one thing and beyond a certain %age level, they are pre-programmed to be faster than it's possible to go (in terms of cornering speed). AI is always a delicate balance because there's such a wide spread of player ability. The area where they are very useful is in rubbering the track in, so that you can get a feel for how the track develops over time.
 

UnstopaPaul

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As cluck said, and it is useful to sit behind them to understand the likely effects of dirty air on a particular corner, but don't get upset if there are certain corners they just beast you on. They don't suffer dirty air or tyre issues. Set them to a level where you are going to catch them (it really doesn't matter what that level is) and use this to identify what are / are not passing points if you are not familiar with the track.
 

Born2BSlow

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Yes the effect of dirty air is the main reason I've been using the AI. What's clear is even with a big pace advantage, it's very difficult to pass. Any heroes through S1 are just going to wipe half the field out, so for all our sakes let's be sensible peeps!

cough(says the guy who wiped himself out on lap1 race1 by clipping a kerb)cough
 

Owfier

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So what you are saying is we should all be heroes and sent it in T1? :p
 

Born2BSlow

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So what you are saying is we should all be heroes and sent it in T1? :p

No, no and thrice no... although now you mention it turn1 is very wide, maybe 6 cars abreast could make it through there...
 

Taorminator

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No, no and thrice no... although now you mention it turn1 is very wide, maybe 6 cars abreast could make it through there...
No, no and thrice no... please don't give ideas to ceryain people ;)
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I hate to ask it but since I don't have much time to practice I need to know the benchmark : what does pace look like so far? Yes looking at you @CatchAGlimpse :p
 
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CatchAGlimpse

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I hate to ask it but since I don't have much time to practice I need to know the benchmark : what does pace look like so far? Yes looking at you @CatchAGlimpse :p
Tonight is my full practice and setup prep time but I'm in low 1.57s on low fuel - think a 1.56 should be possible but its keeping the tyres in the correct temperature window throughout the entire lap that is the real challenge.

On that note, if anybody wants some company testing tonight, add me on Steam (linked to account on RSR) and we can setup a session.
 

Darksi

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1.57, i may just retire now. i cant get it under the 2.10 yet
 

Born2BSlow

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Compared to @CatchAGlimpse I’m starting to live up to my name after all, good job the team name is catchaslowglimpse, no pressure on the no.2 driver eh!
 

Michael

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1.57, i may just retire now. i cant get it under the 2.10 yet
2:03 was my fastest...catch me if you can, or when i spin out :p
 

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