Project CARS 3 Chit Chat (1 Viewer)

miagi

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If it's too expensive, there is no sensible player base to do anything with it aaaaaaand it's dead.
 

SlowBloke

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I was so excited when I saw the notification... then I saw the trailer... I gotta say Im worried... upgrading cars etc... street tracks with fluorescent lights everywhere...

Summer 2020.... maybe a typo cose thats within months.... anyhow I will hope its not another Forza or GT clone.
 

Jomba

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I'm not sure who the target audience is here. It's obvious from the trailer it's not meant for the hard core sim racers, for casual simcade guys they already have GRID.
 

FuBii

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So the first part, looks like its aimed directly at the old NFS kids audience progressing more into simcade & landing at the racing sim....
Look's like they're trying to have a one stop shop for racing games & I think the game overall will suffer... though brazil & the real suzuka (if im not mistaken) look interesting. Need more trailers & info before I decide to invest time & dolla into this or AMS2
 

Havocc

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At 0.46 you can see car tuning, i expect cosmetic microtransactions
 

Eugene Gajkin

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What I saw upset me
:confused:
 

Havocc

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Sorry this looks like an arcade coin op to me :oops:

Looks like they went for a non-aggression pact with reiza, with ams2 going for the sim side and pc3 the arcade-ish one
 
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Havocc

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Well, at least it's still good for screenclucks...
 

Cluck

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I can almost guarantee (and this is without any inside info) that if they tried to release a more 'hardcore' sim, with the same amount of content as pCARS2, it would bury SMS as the sales would nowhere near match the production costs. Besides, pCARS1 and 2 have amply demonstrated that the sim community is fickle and VERY tribal.

Will it appeal to most sim racers who bought pCARS1 and 2? No. Will it appeal to a lot of people that bought pCARS1 and 2 and were disappointed that it wasn't as 'fun' as they were expecting? Almost certainly. I'll be honest, I bloody loved the NFS Shift games, it was those very games that led me to the old NoGrip forum where Ian hatched his 'cunning plan' to create pCARS1. The first pCARS was in a freak anomaly, the perfect game, produced in a unique way and released at the perfect time. pCARS2 was unlikely to ever hit the same highs and I don't believe it even came close in sales (which is sad and hugely disappointing for SMS I'm sure). pCARS3 was going to have to change direction or the series would have ended with what we have now, which would also be a shame.

As mentioned by Havocc, I think SMS have pulled an absolute blinder by licensing their engine to Reiza. SMS get to produce a game that sells, securing their future and giving the vast majority of car game players a game that is focussed on fun. Reiza get to produce something far more focussed that will appeal to the sim nerds. Everybody wins.
 

FuBii

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Cluck

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He's in one of the Whatsapp groups I'm in and he's active in there right now :)
 

FuBii

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Say hi & we miss him in our leagues. I do at least. Had fun racing with him in the past :cool:
 

SlowBloke

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I can almost guarantee (and this is without any inside info) that if they tried to release a more 'hardcore' sim, with the same amount of content as pCARS2, it would bury SMS as the sales would nowhere near match the production costs. Besides, pCARS1 and 2 have amply demonstrated that the sim community is fickle and VERY tribal.

Will it appeal to most sim racers who bought pCARS1 and 2? No. Will it appeal to a lot of people that bought pCARS1 and 2 and were disappointed that it wasn't as 'fun' as they were expecting? Almost certainly. I'll be honest, I bloody loved the NFS Shift games, it was those very games that led me to the old NoGrip forum where Ian hatched his 'cunning plan' to create pCARS1. The first pCARS was in a freak anomaly, the perfect game, produced in a unique way and released at the perfect time. pCARS2 was unlikely to ever hit the same highs and I don't believe it even came close in sales (which is sad and hugely disappointing for SMS I'm sure). pCARS3 was going to have to change direction or the series would have ended with what we have now, which would also be a shame.

As mentioned by Havocc, I think SMS have pulled an absolute blinder by licensing their engine to Reiza. SMS get to produce a game that sells, securing their future and giving the vast majority of car game players a game that is focussed on fun. Reiza get to produce something far more focussed that will appeal to the sim nerds. Everybody wins.
I don't feel a win at all. Most of ams2 content offers little interest to me and it feels like a bit of an amateur mod compared to pcars content currently.
 

Havocc

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The risk in trying to please everyone is ending up pleasing none
 

Cluck

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trouble is, SlowBloke, nobody is going to produce a game that appeals to everybody. pCARS2 came close but was let down by certain 'flaws' for want of a better word. It also didn't initially sell very well from what I heard on the grapevine, which would have cost SMS dear. The perfect game would never come out as it would bankrupt the studio that produces it :( . I'm on the fence with AMS2, but it does look like there will be a lot of content coming out, a lot of which is totally unique to that game, giving people something genuinely new to play. But for those who want the same old tired set of circuits and cars, yeah, it's a hard sell.
 

SlowBloke

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trouble is, SlowBloke, nobody is going to produce a game that appeals to everybody. pCARS2 came close but was let down by certain 'flaws' for want of a better word. It also didn't initially sell very well from what I heard on the grapevine, which would have cost SMS dear. The perfect game would never come out as it would bankrupt the studio that produces it :( . I'm on the fence with AMS2, but it does look like there will be a lot of content coming out, a lot of which is totally unique to that game, giving people something genuinely new to play. But for those who want the same old tired set of circuits and cars, yeah, it's a hard sell.
Agreed but as a big fan of pcars of old what's presented so far is not for me and looking at other sources not for the majority of sim racers either.

Nothing wrong with an arcade game and good luck to them but their existing customer base is predominantly not onboard with what we have seen so far.
 

Cluck

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I strongly suspect their existing customer base is not who they're aiming the game at.

EDIT: To clarify, it wouldn't surprise me if a lot of buyers of pCARS2 were put off by the more 'accurate' design of it. They might have bought it because of the name but then not played it because of the design. pCARS3 looks like it will go and try to capture what a lot of the more casual gamers were expecting.
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One final point and this isn't something I've ever really brought up because, well, you know the sim community as well as I do. I didn't "enjoy" pCARS2 as much as I wanted to, especially not when it came to racing. Why? Because unlike pCARS1, fine tuning actually made a decent, tangible, difference to the way the cars performed. Sure, that's great from a realism standpoint, but I hate tuning. I hate testing. I hate everything except the pleasure of driving the cars in the game, so that's where I spent most of my time, in time trial with a default setup, or playing about with cars for screenshots. I never enjoyed racing in pCARS2 the way I did in pCARS1 so, for me, pCARS3 looks perfect especially as a single-player game. Less time needed on the stuff I don't like doing and more time doing the stuff I do. Driving :) . But I can well understand that it is the total opposite of what most people here are looking for :)
 
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SlowBloke

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I strongly suspect their existing customer base is not who they're aiming the game at
Hence the vocal disappointment of their existing customer base :)

Thankfully acc is pretty damned awesome (not in vr alas) and I love the skippy in iracing - I was just looking forward to a more improved pcars. Oh F3 in ams2 also makes me smile even if it is all a bit too bouncy there.
 

FuBii

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Dunno lads, the more I read into it, the better it sounds imo. But again will reserve judgement until hands on.
 

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