Assetto Corsa Competizione Beta Team Stress-Test (hosted by RLM) (1 Viewer)

Beta Team Stress-Test (hosted by RLM)
Posted by Tom
Assetto Corsa Competizione
Thursday, February 20, 2020 - 20:00
Until: Thursday, February 20, 2020 - 22:00
(Adjusted for timezone: Europe/London)

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Assetto Corsa

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Organised by Redline Motorsport

RLM will be conducting a large scale stress test of ACC's team racing features this Thursday (20th Feb). This will be in the form of a non-competitive team race around Suzuka, lasting 60 minutes with dynamic weather. This will be a great learning opportunity for members to try out drivers swaps, and become informed of some potential pitfalls. Crews of 2-6 are welcome, and there should be enough space for us to enter a few teams. So reply below, and sign up to RLM (via discord - don't forget to add your Steam ID to your profile) so we can add you to a team.

Date: Thursday, 20th February 2020
20:00 UTC - Practice
20:30 UTC - Qualifying
20:45 UTC - Race (60 Mins)
Original Event Page

IMPORTANT PLEASE READ
Endurance racers, it is time to put the new team endurance features in ACC to a proper stress test! Join our semi-official stress test event with your team on Thursday, Feb. 20.

This is a test race, so finishing position is not important; please try to trick the system in every possible way! Head to our discord to see what we specifically want to test out: RLM Discord

Teams can have 2-6 drivers each. New random weather option will be used!

To register to this event, create your team on our website (if you haven't already done so), and register this team to the event. All is handled on this website now; no need to fill in data into a Spreadsheet or so!

Important: Make sure your drivers have their steam 64 ID added to their profile on this website, else they cannot be added.
- Do you get accurate Driver Stint Time shown in you HUD? Is the Driver Stint Time exactly the same for every driver in your team (while driving)? Note that for the spectating drivers, the stint timer might not be accurate (but it should be for each driver who is currently driving)
- Do you have any problem completing mandatory pitstops?
- Can you swap drivers back and forth, even when not the first driver of your team enters the server first?
- If you set TC to 0 and then pit and swap the car to another driver, does we start with TC 0 as designed?
- Can you change from Dry to Wet tyres and back to Dry? Can you adjust the PSIs in the MDF display for every tyre type? Can every driver of your team adjust PSIs?
- When you serve a DT penalty, does the Driver Stint Timer freeze and continue to run after you exited the pits? Without resetting?
- After qualifying, do you get the correct grid position for the race start? Any “randomization” in grid position going on before the race start?
- When you get any penalty, can server admins clear the penalty without problem?
- Can you swap drivers during Practice or Quali using the new text chat command “%swap X” (where X is the number of the target driver in the team list; 1 selects the first entry).
- Stint timer is not always accurate for the spectating player
- Spectating player may focus on a different car upon join, make sure you select your entry in the timetables before pressing drive.
- If after pressing drive you're still focused on the wrong car, use Shift+ L/R arrow keys to find your car in Drive mode. Wrong focus won't happen after that.
- Standings and Timetables show the first player of the entry after joining until the active player completes a sector before updating the name to the correct one.
- Realtime widget is showing the active player's name from the moment of joining - standings widget updates after 1 sector is driven.
- If spectating clients join/rejoin in a car that is already on track, lights, wipers will only show the correct state when triggered again.
- Example: car on track has lights on when a spectating player joins, he'll only see the lights on after it is triggered again in the session.
- Spectating players currently do not see visual damage on their own car until driving. Correct visual damage is only seen properly by the driving player. Visual damage on other cars is always seen correctly.
 
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Tom

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Even more incentive to take part!

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