I hope they just calibrate and fine tune what they have properly. There are just so many different features in pc2, it had to lack in detail. But it has content for years.
They don’t even need to add much, maybe make the engine a bit prettier, few new cars to please the audience but focus on the core mechanics of a multiplayer racing game.
Tires, live track, weather... so much potential to be lifted.
I don't think this will be in any part the game project car was supposed to be.We see GTR3 as kind of the gateway. If people play it and love it, the next step would be RaceRoom. R3E is a solid simulation product, that’s not what GTR3 is going to be perceived as. It might fit the bill for some people, but it’s not going to be perceived as a ‘simulation’ title. There is a high expectation from all the sim racers that GTR3 is going to be a simulation product that appeals to that type of player only, it will certainly be fun as a sim racer, just like I have fun with a variety of other racing games in the genre.
Colour me suspicious, but you announce your retirement right before Pcars3 breaks cover...secret testing much old chap?Trouble with expecting multiplayer to deliver what leagues like ours need is, when you look at the Steam stats, you'll realise that multiplayer isn't the reason people bought pCARS2. It likely won't be the reason that the bulk of players will want to buy pCARS3. From the inside, as in from a league perspective, it of course feels like multiplayer is the most important thing but we have to realise that we are the minority.
The only way I can see pCARS3 hitting it out of the park, in all areas, is if it is given a very long time to develop, not rushing any area any more than is absolutely critical. If it's going to launch with a huge roster of cars and circuits again, it needs that time for al those bits to be given the love and attention to detail it deserves. The sad truth is, that requires money and time, lots of it. From car and circuit licences, through developing that licensed content, through developing a solid game around that content and then testing, testing some more and then testing to hell and back.
I really wish SMS all the best and hope they do produce an absolute stunner of a game. Who knows, give me fully adjustable units of measurement and I might come out of sim-racing retirement
Bit difficult to do that with no sim-racing kitColour me suspicious, but you announce your retirement right before Pcars3 breaks cover...secret testing much old chap?
If you look at Steam-Achivments of PC2, you will see that the Number of ppl that actually played the SP longer than a few hours is small.Trouble with expecting multiplayer to deliver what leagues like ours need is, when you look at the Steam stats, you'll realise that multiplayer isn't the reason people bought pCARS2.
Now we are talkingAs for multiplayer, well, all of us here know what we want. First and foremost the code needs to be pretty damn solid but we must also be prepared for glitches in it (let's face it, even iRacing hasn't nailed it fully after all these years). Give us the ability to run large grids. Throw in driver swaps for endurance racing. Get more control over replays and increase the fidelity - at a basic level, all the replay needs is the driver inputs, leaving the replay to interpret those into a re-run of the race. But most importantly, test that code, test it again and test it a hundred times more for good measure.
I remember them saying that, with pc1 getting delayed a few times, i didnt see much difference in either of them, to me the cars felt the same, graphics wise not that much difference, but online with licences was the only difference.Lol
"Bell also claims Project CARS 3 will be an ambitious title, with the plan being to “blow anything else, planned by anyone else, out of the water"
im sure they said that about pc1 and pc2 but im still waiting to see it lol..