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Revolution Cup - Season 3 - League Information (1 Viewer)

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This thread contains general information about the Revolution Cup - Season 3.


Key Dates
Sign-up opens: 21st September 2017
Sign-up closes: 9th October 2017
League begins: 16th October 2017

Sign-up re-opens:
17th October 2017
Sign-up closes: 31st October 2017

Race Format
Race Day: Mondays
17:30 UTC - Optional Practice - 60 minutes
18:30 UTC - Driver Briefing - 10 minutes
18:40 UTC - Qualifying - 20 minutes
19:00 UTC - Race - 45 minutes

Detailed Information
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General Information

Tiered Qualification Process
In the event of a larger than expected sign-up to this championship, we may elect to run multiple leagues. These leagues will be tiered, with the aim of separating the faster and slower drivers, based on the results of a specified time-trial.

The date and format of the time-trial will be posted on the forum, in advance of the event taking place. Failure to set a time in the time trial may result beeing placed in the lower tiered league.


Pre-race Procedure & Requirements
Prior to any of our events starting, you are required to be in our TeamSpeak channel for the driver briefing. Any drivers missing the briefing will not be allowed to race.

All drivers are required to read the details of each race event prior to the start of each race. These event details contain important information pertaining to warm-up lap speed limits and the location (and placement) for the grid "forming up".

We would also recommend that you start Project CARS 2 and join our dedicated server at least 5 minutes before qualifying starts, to run a 'controls check' - this is primarily aimed at preventing members having to disconnect during qualifying, due to non-functioning controls, which can cause lag spikes.
 

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Race Calendar

The Revolution Cup - Season 3 will commence on 16/10/2017 and will be held on Mondays with a break every 3rd week. Each track on the calendar has been carefully selected to represent a variety of international settings whilst still being uniquely challenging.

We have also chosen a wide variety of time and weather settings, guaranteed to provide intriguing and demanding race conditions in every round.

 

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Lobby Settings

Sessions
Car: Porsche Cayman GT4 Clubsport
Maximum Grid Size: 32

Start Procedure: Manual Rolling Start
Qualifying: 20 mins
Race Time: 45 mins (75 mins for the Finale)



Conditions
Date Type: Depending on the event
Starting Time: Depending on the event
Time Progression: Depending on the event
Weather: Depending on the event
Weather Progression: Depending on the event


Restrictions
Force Interior View: No
Force Manual Gears: No
Force Realistic Driving Aids: Authentic
Force Default Setups: No
Mandatory pit-stop: Yes**

Damage: Full Damage
Mechanical Failures: Yes
Tyre Wear: Authentic
Fuel Usage: Yes
Auto Start Engine: Yes


** = We will not use the ingame feature. All drivers must follow a Gentlemen's Agreement of a mandatory pitstop, at any time of your choosing during the race, where you must change all 4 tyres. Taking additional fuel is optional but not mandatory. The mandatory pitstop must be followed by at least one complete lap, during the scheduled race duration.


Others
Flags & Penalties: Yes
Allow Ghosted Vehicles: No

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Livery & Team Selection

Team Selection
For season three, teams will consist of 2 drivers. At the end of the time-trial events, the admin team will use those times, combined with the Stats table and past experience, to not only split the drivers into their appropriate lobby but, also into two groups, which will form the 'ProAm'-style team. Every driver will be allowed to choose their partner, there is no bias in favor of either group. Teams must consist of one Pro and one Am driver. Drivers must also stick to their chosen team for the duration of the season.


Liveries
At the close of sign-up, each team will need to choose their preferred livery and post their choice in the 'Livery and Team Selection Thread'. Once the livery allocation process has concluded, teams will be obliged to stick to their chosen livery for the full duration of the season.
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Points System

Driver Championship Scoring

Pole Position = 1 point
Fastest lap of the race = 1 point

In the case of drivers being tied on points in the standings, the higher position will be awarded to the holder of most first places. If the number of first places is the same, the holder of most second places, then third places, and so on until a winner emerges.


Team Championship scoring
Teams will score points for each race based on the finishing positions of both of their drivers.
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Manual Rolling Start

More detailed information about our manual rolling start can be found here.

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