RSR International Cup - Season 1 - League Information (1 Viewer)

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m4nu

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This thread contains general information about the RSR International Cup - Season 1.

Key Dates
Sign-up opens: 19th December 2016
Sign-up closes: 9th January 2017
League begins: 16th January 2017


Race Format
Race Day:
Mondays
18:30 UTC - Optional Practice - 60 minutes
19:30 UTC - Driver Briefing - 15 minutes
19:45 UTC - Qualifying - 15 minutes
20:00 UTC - Race - 40 minutes (approximately)

Detailed Information
Below you will find detailed info about the RSR International Cup. Click the links below or scroll down to get to a specific part of the thread:
● General Information
Race Calendar
Lobby Settings
● Livery & Team Selection
● Points System
● Manual Rolling Start



 

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General Information

Tiered Qualification Process

In the event of a larger than expected sign-up to this championship, we may elect to run multiple leagues. These leagues will be tiered, with the aim of separating the faster and slower drivers, based on the results of a specified time-trial.

The date and format of the time-trial will be posted on the forum, in advance of the event taking place. Failure to set a time in the time trial may result beeing placed in the lower tiered league.


Pre-race Procedure & Requirements
Prior to any of our events starting, you are required to be in our TeamSpeak channel for the driver briefing. Any drivers missing the briefing will not be allowed to race.

All drivers are required to read the details of each race event prior to the start of each race. These event details contain important information pertaining to warm-up lap speed limits and the location (and placement) for the grid "forming up".

We would also recommend that you start Project CARS and join our dedicated server at least 5 minutes before qualifying starts, to run a 'controls check' - this is primarily aimed at preventing members having to disconnect during qualifying, due to non-functioning controls, which can cause lag spikes.
 

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Race Calendar

The RSR World Cup - Season 1 will commence on 16/01/2017 and will be held on every other Monday. Each track on the calendar has been carefully selected to represent a variety of international settings whilst still being uniquely challenging.

We have also chosen a wide variety of time and weather settings, guaranteed to provide intriguing and demanding race conditions in every round.

 

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Lobby Settings

Car: BAC Mono
Maximum Grid Size: 26


Sessions
Rolling Start: Manual Rolling Start
Qualifying: 15 mins
Laps: Depending on the event



Conditions
Date Type: Depending on the event
Starting Time: Depending on the event
Time Progression: 1x
Weather: Depending on the event
Weather Progression: Sync-to-race


Restrictions
Force Interior View: No
Force Manual Gears: No
Force Realistic Driving Aids: Yes
Force Default Setups: No
Mandatory pit-stop: Yes**

Damage: Full Damage
Mechanical Failures: Yes
Tyre Wear: Real
Fuel Usage: Real
Auto Start Engine: Yes


** = We will not use the ingame feature. All drivers must follow a Gentlemen's Agreement of a mandatory pitstop, at any time of your choosing during the race, where you must change all 4 tyres. Taking additional fuel is optional but not mandatory. The mandatory pitstop must be followed by at least one complete lap, during the scheduled race duration.


Others
Flags & Penalties: No
Allow Ghosted Vehicles: No
 

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Livery & Team Selection

Liveries
At the close of sign-up, car liveries will be assigned to drivers 'per country' (see Team Selection below). Once the livery allocation process has concluded, drivers will be obliged to stick to their chosen team & livery for the full duration of the season.


Team Selection
There are no 'teams' for this championship, instead you will be racing for both yourself and your home country (which will be taken from your sign-up entry form). Any points you score in a race will also be allocated to your country's score.
 

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Points System

Driver Championship Scoring

Finish the race outside the points = 1 point
Pole Position = 1 point
Fastest lap of the race = 1 point

In the case of drivers being tied on points in the standings, the higher position will be awarded to the holder of most first places. If the number of first places is the same, the holder of most second places, then third places, and so on until a winner emerges.


Team Championship scoring
In each race, the Teams (Nations) will score points based on the finishing positions of their top driver in the race. This means Teams (Nations) with 1-2 drivers are not at a disadvantage compared to Teams (Nations) with 5-6 drivers.

Example: If Team Germany has 3 drivers who finish 3rd, 5th and 7th in a race, only the points for 3rd will count towards the Team Championship.
 

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Manual Rolling Start

Rolling Start
Our rolling start system utilises a completely manual procedure, featuring a parade lap:
  • When the race starts, cars are to remain on the grid. Once the lead car is instructed by the race directors to move off, the rest of the field follows in single file formation.
  • At a pre-determined point on the track (usually on approach to the final corner) the race directors will instruct all drivers to make note of their position and to form up in double file formation.
  • The side of the track that pole position will form up on will depend on the track. The rest of the field has to form up accordingly. This will always be worked so that the pole sitter has the racing line into the first turn.
  • Once the leader crosses the start/finish line (or other pre-agreed landmark at a limited number of tracks) he must announce “Green Green Green” clearly over teamspeak.
  • When “Green Green Green” is called by the leader all drivers may accelerate and also are allowed to overtake as the race officially begins.

Important Notes for the Rolling Start
  • The pace of the lead car will be dictated by the race directors before the start of the race. All the other cars must follow and maintain a sensible gap between each other.
  • During the formation lap you are allowed to steer left/right to warm up your tires and perform brake checks or overall warm up your brakes.
  • If a car stalls on the grid in the beginning of the parade lap the car behind must give them a chance to get started. Leaving the grid is a slow process and a small delay is easily caught up in the first few corners.
  • If you spin during the warm up procedure you must wait off the track until the whole field has come through and rejoin at the back. You must not re-take your position in the pack.
  • It is very important that you take note of your position when instructed to by the race directors and not assume that it hasn’t changed from the start of the race or qualifying. If a car has spun, disconnected or had to retire the positions will change and the double file formation must be based on the correct and up-to-date positions.
 
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