Project CARS 2 [Triple Screen Setup] Misalignments and texture glitches with custom resolution (1 Viewer)

JetPistol

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Hey guys,

my problem is related to AMS2 but since it's running on the PC2 engine I thought I'd post it here.

I'm using three Dell S3220DGF 1440p monitors and I can recommend these. To cope with the performance requirements, I've created a 5760x1080 144 Hz custom resolution and a bezel corrected 5840x1080 one. It works just fine with rF2, ACC and AC but with AMS2/PC2 I do have misalignments and graphical glichtes. See here:


Non-bezel corrected 5760x1080 144 Hz (with triple screen spanning enabled in the AMS2 settings)
[IMG]

THAT'S THE SETTING I WANT TO GET RIGHT


Bezel corrected 5840x1080 144 Hz (with triple screen spanning disabled in the AMS2 settings)
[IMG]

WORKS BUT STRECHTED, DON'T LIKE IT


Non-bezel corrected 7680x1440 144 Hz (with triple screen spanning enabled in the AMS2 settings)
[IMG]

IT'S FINE BUT PERFORMANCE ISN'T THAT GREAT


Bezel corrected 7780x1440 144 Hz (with triple screen spanning disabled in the AMS2 settings)
[IMG]

WORKS BUT STRECHTED, DON'T LIKE IT, WORSE PERFORMANCE ON TOP OF THAT



What can I do to get the non-bezel corrected resolution to work right like the regular 1440p resolution? I'd like to use the per-screen-rendering and want to avoid the strechted bezel-corrected resolution but fiddling around with the "triplescreensettings.xml" didn't help here. Even when putting the correct measurements and resolution (1920x1080 because of the custom resolution) into the file I get the disastrous result you can see above.

Any suggestions?

Thanks for your help :D
 
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FuBii

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SWEET JESUS 3x 32" curved monitors :eek:

I think most gpu's would struggle at 1440p at 144hz... Any chance you can lower the refresh rate of the monitor down to say... 100hz? even at 75 you may see frame rates drop.. that or start turning down/ off some of the graphical sweetness
 

JetPistol

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That's not really related to my problem. :cat: Both resolutions give playable results well within Gsync/Freesync range (7680x1440 ~80 fps and 5760x1080 ~125 fps). So it's perfectly smooth gameplay. It would even be unwise to lower the refresh rate. I'd like to have the 5760x1080 resolution in usable state for online play, though.
 

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