- Joined
- May 3, 2017
- Messages
- 2,250
- Reaction score
- 1,434
Not sure if it was me you had contact with, heading towards bus stop. I had significant damage after passing you due to your lag issue, incase your not aware the lag from your side was pretty bad, half the time the car was jumping back and forth on track so it was very difficult to judge where you actually were. Apologies if i was at fault with any contact i had with you but i have to say you did a great job of allowing us LMP2s through, good clear information!This race was huge disappointment. P2P is a no go for me. I had no issues with other players from my POV, but other players just seemed not to see me at all, or saw me everywhere but where I actually was. Several times I felt literally like a ball on a pool table, or like a moving target. Firs I got smashed by lmp2 p2 driver (don't remember who it was) in the bus-stop, the hit was not too hard, but my car spinned out to the wall and I had to let all the drivers pass. Then some laps later Satchel hit me hard near start-finish line even thought I was moving as close to high wall as possible, and all the track width was open for him. In result I had to go to pits for suspension and bodyworks repairs. Later I was smashed out of the track by @Cornworld, I got so much damage, that I struggled to make the whole lap to pits. After second round of repairs sync started to be better, as some people already gave up their race.
My path was fast enough and I managed to decrease the gap between me and p8 down to 20-30seconds on final lap (when I gained p9 the gap ahead was more than 2 minutes). I overlapped some "red" gt3's and even spent some good time with @Ashnoom, sitting on his tail to be sure that he's not too bored. But I was so far behind due to all those damages and repairs that there was no sense to compete.
Don't get me wrong, I do understand that there's no organizer's fault in this, as well as there's no other driver's fault. The problem is that I was terribly off-synced.
Let's hope this DS issue is fixed asap so I can race with you not having nor making troubles that are off-sync related. From my experience it happens on p2p servers, but almost never on DS.
P.S: Game couldn't save the replay because of it's length. As we all know the longer replay is the longer it take to save it. This time there was not enough time between end of session and transition into the lobby and the game didn't manage to save replay file. In documents folder there is a 13 kb replay file (which is obviously too small) and there is video file in ingame UI section but it is not playable (obviously).