- Joined
- Sep 21, 2016
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Btw, I received my G2 two days ago. Was too busy with working and playing some games that I didn't report back
I'm running SteamVR on 100% in RF2 and I'm running 90 fps at Nola practise server with 10 cars + on track.
The G2's clarity is just something. FOV is not as good as the Index', but I'm gonna try some mods for that later. But damn do games look fantastic in this headset. I don't bother if I go from 90 to 45, as long as the gameplay is fluent and damn it is. Funny thing is I don't have the "warping" image around edges (for instance mirrors, antenna's) while racing. Everything is so bloody clear, amazing. VR detail = monitor detail.
I tried RF2 (freaking amazing! was watching at my team mates Corvette #270 during practise yesterday as the image was just so damn sharp), ACC (looking so good), Aircar (brilliant), Star Wars Squadrons (this looks and plays sweet!) and Automobilista 2. The later just shows how superior the Madness Engine of pcars/pcars2 is. The game is SOOOO sharp, it's unbelieable. I took the F1 Gen2 V10 (Williams FW14/B) around Adelaide for two laps. After two laps I looked at my steering wheel and the image was SOOO detailed and sharp, I just kept on going and driving.
Oh......and you HAVE to do Apollo 11 VR. Had this experience with the Rift CV1, the Index and now with the G2. The G2 just blows away what I saw earlier with my previous headsets in this experience. With the launching sequence I could just read almost all instruments. Even instruments that were next to me instead of in front of me. This was just.............try it for yourself.
And as I said: no "warping" image around edges for me in the G2. Had this on the CV1 and with the Index.
So everything honky dory? Well, the FOV could definitely be better, you can still see some god rays in certain scenes, although FAR less then with my CV1 and Index for sure. I don't use the controllers as I will setup my Knuckle Controllers to work with the G2, hopefully this holidays. The comfort of the Index is a bit better, especially as you can do the final micro adjustments with the knob on the back of the headset. The sweetspot is good enough for me as I don't use my eyes to look around while holding my headset on, I move my head (a lot of vr noobes use their eyes and complain about the small sweet spot, not knowing that you have to move your head as the G2 doesn't have eye tracking). Sure it could've helped if the sweet spot was a bit larger, but for me no issue. One thing you need to invest some time in is adjusting the G2 until you find the perfect fit.
But DAMN this G2 is delivering an amazing VR experience for me.
Now my next goal: is FINALLY planning on the PC upgrade for early next year :-D
I'm running SteamVR on 100% in RF2 and I'm running 90 fps at Nola practise server with 10 cars + on track.
The G2's clarity is just something. FOV is not as good as the Index', but I'm gonna try some mods for that later. But damn do games look fantastic in this headset. I don't bother if I go from 90 to 45, as long as the gameplay is fluent and damn it is. Funny thing is I don't have the "warping" image around edges (for instance mirrors, antenna's) while racing. Everything is so bloody clear, amazing. VR detail = monitor detail.
I tried RF2 (freaking amazing! was watching at my team mates Corvette #270 during practise yesterday as the image was just so damn sharp), ACC (looking so good), Aircar (brilliant), Star Wars Squadrons (this looks and plays sweet!) and Automobilista 2. The later just shows how superior the Madness Engine of pcars/pcars2 is. The game is SOOOO sharp, it's unbelieable. I took the F1 Gen2 V10 (Williams FW14/B) around Adelaide for two laps. After two laps I looked at my steering wheel and the image was SOOO detailed and sharp, I just kept on going and driving.
Oh......and you HAVE to do Apollo 11 VR. Had this experience with the Rift CV1, the Index and now with the G2. The G2 just blows away what I saw earlier with my previous headsets in this experience. With the launching sequence I could just read almost all instruments. Even instruments that were next to me instead of in front of me. This was just.............try it for yourself.
And as I said: no "warping" image around edges for me in the G2. Had this on the CV1 and with the Index.
So everything honky dory? Well, the FOV could definitely be better, you can still see some god rays in certain scenes, although FAR less then with my CV1 and Index for sure. I don't use the controllers as I will setup my Knuckle Controllers to work with the G2, hopefully this holidays. The comfort of the Index is a bit better, especially as you can do the final micro adjustments with the knob on the back of the headset. The sweetspot is good enough for me as I don't use my eyes to look around while holding my headset on, I move my head (a lot of vr noobes use their eyes and complain about the small sweet spot, not knowing that you have to move your head as the G2 doesn't have eye tracking). Sure it could've helped if the sweet spot was a bit larger, but for me no issue. One thing you need to invest some time in is adjusting the G2 until you find the perfect fit.
But DAMN this G2 is delivering an amazing VR experience for me.
Now my next goal: is FINALLY planning on the PC upgrade for early next year :-D