Assetto Corsa Competizione Chit Chat (3 Viewers)

The Wayfaerer

Senior Member
#TeamRSR
Joined
Mar 28, 2017
Messages
679
Reaction score
493
You just have to drive more. :p

Jokes a side, how do they do IRL? Are they more than 3 drivers?

As far as I know on the 6h and 24h races it's the maximum stint length of 65 mins and not driver time, which means drivers can double or triple stint if they want, they only thing is they have to hit the pits again after 65 mins to do the next stop
with SC or FCY i think the maximum stint time increases to 70 mins
 

deadmeat2k

Junior Member
Community Member
Joined
Jun 22, 2019
Messages
34
Reaction score
40
Hi all, brand new to RSR and I am eager to hear about current league plans for ACC - it this thread the right place to discuss it?
 

Ricardo

Staff Assetto Corsa
#TeamRSR
Community Member
Joined
Oct 21, 2018
Messages
974
Reaction score
1,178
Hi all, brand new to RSR and I am eager to hear about current league plans for ACC - it this thread the right place to discuss it?
Hi, Acc Mini-league threads will be live soon
 

Jeff[NL]

Well-Known Member
#TeamRSR
Joined
Oct 22, 2018
Messages
298
Reaction score
350
Does anybody know if there is an app for ACC which shows laptimes / race position etc ? Or a way ,while in VR ,its also been shown on monitor ?
 

Noztra

Senior Member
Community Member
Joined
Oct 21, 2018
Messages
879
Reaction score
1,099
Car blog update with Porsche 911 GT3 R

 

Exited

Senior Member
Staff
#TeamRSR
Joined
Oct 28, 2018
Messages
524
Reaction score
934
Does anybody know if there is an app for ACC which shows laptimes / race position etc ? Or a way ,while in VR ,its also been shown on monitor ?
For laptimes and race position there are apps in the standard UI. Try the MFD cycle button, it is really helpful in VR!
For the monitor I haven't found a solution either, would be also interested ;-)
 

Jeff[NL]

Well-Known Member
#TeamRSR
Joined
Oct 22, 2018
Messages
298
Reaction score
350
For laptimes and race position there are apps in the standard UI. Try the MFD cycle button, it is really helpful in VR!
For the monitor I haven't found a solution either, would be also interested ;-)
Well there a broadcast app on race department. So its possible to read live stuff. To bad i am not a programmer (would make more money then also :p )
 

Noztra

Senior Member
Community Member
Joined
Oct 21, 2018
Messages
879
Reaction score
1,099
We are releasing a preview version of our 1.0.5 Hotfix.

This is a minor update, which affects ping calculation and the audio system.

To find information about how to opt into the public beta branch, visit this thread:
https://www.assettocorsa.net/forum/...ut-hotfix-1-and-the-public-beta-branch.57636/

Please keep this topic clean and indicate in your reports the version you are using!

1.0.5:
RATING & MULTIPLAYER:
- Minor changes to the server ping system.
- Fixed CP servers memorizing disconnected users in certain situations.
- Added 2nd results json file (via dumpLeaderboards) that contains more information.
- Enabled Lumirank display in Multiplayer
- (Slightly) reduced amount of necessary netcode pakets especially while other cars are changing setups.
- Fixed server trying to connect to the secondary lobby backend first.
- Race weekend resets now reset the track grip as intended again.
- Added configuration option "randomizeTrackWhenEmpty".
- Added "forceEntryList" option for non-public servers.
- Fixed "maxClientsOverride" not working as indented, including the calculation for specator slots left on busy servers.
- Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one.
- Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
- CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
- Teleports of the own car will now re-focus it in the last drivable camera.
- Improved backend stability, moved one in-memory cache layer to hard disk.
- Server now creates the required folders if necessary.
- The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
- Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty"
 

Noztra

Senior Member
Community Member
Joined
Oct 21, 2018
Messages
879
Reaction score
1,099
PUBLIC BETA BUILD

This build finally fixes the CPU load issue experienced by users with i5 or similar CPUs.

Full 1.0.5 changelog:


GENERAL:
- Potential fix for failure to start the game with a particular combination of characters in the username.
- Added logs for autosave replay issue.

RATING & MULTIPLAYER:
- Minor changes to the server ping system.
- Fixed CP servers memorizing disconnected users in certain situations.
- Added 2nd results json file (via dumpLeaderboards) that contains more information.
- Enabled Lumirank display in Multiplayer.
- (Slightly) reduced amount of necessary netcode packets especially while other cars are changing setups.
- Fixed server trying to connect to the secondary lobby backend first.
- Race weekend resets now reset the track grip as intended again.
- Added configuration option "randomizeTrackWhenEmpty".
- Added "forceEntryList" option for non-public servers.
- Fixed "maxClientsOverride" not working as indented, including the calculation for specator slots left on busy servers.
- Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one.
- Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
- CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
- Teleports of own car will now re-focus it in the last drivable camera.
- The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.
- Improved backend stability, moved one in-memory cache layer to hard disk.
- Server now creates the required folders if necessary.
- The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
- Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty"
- Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.

GAMEPLAY:
- Fixed tyre wear incorrectly resetting in pit stops.

UI:
- Fixed issues with rebinding an existing control and saving presets.

AUDIO:
- Audio scale improvements.

PHYSICS:
- Fixed Mercedes engine damage raising too much at engine limiter. Additional tweaks for Audi R8, Lamborghini Huracán and BMW M6.
- Fixed Honda NSX too high fuel consumption.
- Honda NSX AI tweaks.
- Fixed missing Porsche aggressive Nurburgring setup.
- Fixed astroturf grip level at some locations on Spa.

AI:
- Improved AI movements when on the outside.
 
Last edited:

Jomba

Well-Known Member
Community Member
Joined
Dec 19, 2017
Messages
331
Reaction score
282
Has anyone tried to qualify for the SRO esports doing the hotstint at spa? What times are you doing?
Im at 11:53ish, first place is 11:34 (that's over 5 laps). Im doing around 2:22 to 23 lap times. That means four seconds per lap slower. o_O :blackalien::greyalien: pretty alien
 

Michael

Moderator
#TeamRSR
Community Member
Joined
Sep 1, 2017
Messages
917
Reaction score
817
1.0.5 is live
 

Exited

Senior Member
Staff
#TeamRSR
Joined
Oct 28, 2018
Messages
524
Reaction score
934
Has anyone tried to qualify for the SRO esports doing the hotstint at spa? What times are you doing?
Im at 11:53ish, first place is 11:34 (that's over 5 laps). Im doing around 2:22 to 23 lap times. That means four seconds per lap slower. o_O :blackalien::greyalien: pretty alien
Food for your thoughts :) this is not me, just a random yt video. Will try the event the next days and see how it is :)
 

JetPistol

Active Member
#TeamRSR
Joined
Sep 16, 2016
Messages
202
Reaction score
157
What are the graphics settings which provide the greatest performance gains in VR?
 

Havocc

Senior Member
RSR Academy
Joined
Sep 20, 2016
Messages
698
Reaction score
419
What are the graphics settings which provide the greatest performance gains in VR?
Puffpirat covered this in this thread previouslyt, personally i'm not using vr (despite having a totally capable rig) because of ui and heat, i can't stand a diving mask strapped to my face during summer time
 
Last edited:

hinesy32

Senior Member
#TeamRSR
Joined
Oct 22, 2018
Messages
542
Reaction score
821
I also tried the esports hotstint event at Spa. Lapping in the 24's and finished with a time of 12m:07s. For some reason I could only pick preset setups and couldn't make adjustments. Is this correct, or is it a bug? I thought the Aston felt very nice around Spa.
 
Last edited:

Morvic

Well-Known Member
#TeamRSR
Joined
Oct 31, 2016
Messages
283
Reaction score
248
I also tried the esports hotstint event at Spa. Lapping in the 24's and finished with a time of 12m:07s. For some reason I could only pick preset setups and couldn't make adjustments. Is this correct, or is it a bug? I thought the Aston felt very nice around Spa.
It's SRO qualifying so you can only use presets for this
 

Exited

Senior Member
Staff
#TeamRSR
Joined
Oct 28, 2018
Messages
524
Reaction score
934
I also tried the esports hotstint event at Spa. Lapping in the 24's and finished with a time of 12m:07s. For some reason I could only pick preset setups and couldn't make adjustments. Is this correct, or is it a bug? I thought the Aston felt very nice around Spa.
It's a feature (I'm serious :p )
 

Users who are viewing this thread

Top