- Joined
- Mar 28, 2017
- Messages
- 679
- Reaction score
- 493
yeah, and the UI is sometimes a bit shitty, had to duck in my seat cause i couldn't see the menu because it was behind the roll cage of the car xD
Performance currently bad with 1080ti/6700k. However my expectation is that should drastically improve once its release candidate - if not its simply not acceptable.how's VR support? heard it was crap at the moment.
I had started getting nervous tics until I realized that you meant Early AccessAgain though its EA so we cannot judge the end result currently
yeah i think a lot of our brains are damaged by a certain video game company xDI had started getting nervous tics until I realized that you meant Early Access
I do really hope there end goal is to have a multiplayer like iRacing with weekly Blanclain races and the 24h of Spa as the highlight each year.
Is do really disagree with your opinion because of the following two reason.Won't ever happen not with all the issues they have going on like you mentioned. They aren't going to spend money on the proper servers to support that endeavor. To do so would require charging the user base and let's face it the user base focus is console players then PC. Easiest way to recoup their development costs. They COULD release some sort of server rental program much akin to what EA did with BF3/4 but their netcode needs to be stellar. At this point with them not even having proper triple support they have ALOT of work to do for 2019.
Lol, for me that's impossible even without VR...With 20AI there is no chance for me to get an acceptable gameplay with the Rift.
Try turning down Shadows and mirror rendering distance plus maybe visible opponents to something like 10. This lowers CPU demand by quite a lotLol, for me that's impossible even without VR...
do you think i5-6300 2.7ghz should be able to get this running or do I really need to bump this down this much? :/Try turning down Shadows and mirror rendering distance plus maybe visible opponents to something like 10. This lowers CPU demand by quite a lot
Don't know but I think your CPU is a little bit underpowered for the current demand of ACC. I have a 4 core/4 threads i5-4690 at 3,7 ghz all core turbo and it is nowhere near enough for ACC needs...do you think i5-6300 2.7ghz should be able to get this running or do I really need to bump this down this much? :/
[SystemSettings]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=32
r.TemporalAASharpness=0.8
r.Tonemapper.Sharpen=1
r.MaxAnisotropy=16
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../AC2/Plugins/FMODStudio/Content
Paths=../../../AC2/Plugins/ACShaders/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Editor/MeshEditor/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Steam/SteamVR/Content
Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content
[SystemSettings]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=32
r.TemporalAASharpness=0.8
r.Tonemapper.Sharpen=1
r.MaxAnisotropy=16
[SystemSettings]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=32
r.TemporalAASharpness=0.8
r.Tonemapper.Sharpen=1
r.MaxAnisotropy=16
RHI.TargetRefreshRate=XX