start your enginesIt’s live
I found this aswell, and then when i pressed my ok key again the game actually closed.Game not closing after ending credits
I found this aswell, and then when i pressed my ok key again the game actually closed.
With modern commodity server technology this is no longer an excuse. You can pay by the hour that you need to scale up (or scale down with low loads). "Too few servers" is really not a thing that should happen anymore.Server problems : not a surprise, the huge load due to the release was planned, and i don't think Kunos wanted to invest in their servers and all for a load there will be once in the game's life during one hour
@Battenberg, did you second the question with your reaction or did you affirm it?
Create one, I implement itAnnoyingly we don't have a simple 'Yes' emote...
I didn't try it before the update, but from what I've read there's a good performance boost.
Gain to 0% is the problemI purchased the game earlier today but for some reason I can't get the FFB to work on my Thrustmaster 458 TX wheel.
Anybody have any ideas?
EDIT: what my FFB settings are set to currently... I feel the settings menu isn't the best layout or feature rich (think I've got used to how nice the UI is in PC2)
View attachment 7177
What % would you recommend?Gain to 0% is the problem
For me default ffb was gain at 100% but decreased it to 80%What % would you recommend?
Minolin said:We are testing a candidate build that will especially solve the crash occuring in Multiplayer. The full test cycle takes longer, as we also need to verify all the other parts. Also we want to keep the public v1.0 as it is, to not interfere with the SRO E-Sport event currently undergoing at Paul Ricard. On the other hand, we want you to participate in this fix as early as possible as soon as possible and offer you a more stable multi. We decided to release this first Hotfix candidate on a "public beta" branch.
That means it's not yet released, but you can join in testing, or just get access to the Multiplayer fix.
To report issues, please consider:
- we only need reports that are new, and not present in the public 1.0
- any crashes are relevant though
- keep track of the Build-ID you use, I will open a thread to collect the feedback for each build. Current Build Thread
To setup steam so you can join the "open beta":
1) Open your Library, locate "Assetto Corsa Competizione"
2) Rightlick the entry to open the context menu
3) Click on the last item "Properties"
4) Select the last tab "BETA"
5) Enter the code for the public beta: accBetaBranch
6) Click "Check Code"
Now you can select between "public beta" and "None", which will let Steam download the corresponding files.