- Joined
- Oct 21, 2018
- Messages
- 879
- Reaction score
- 1,099
They need to come up with proper BOP anytime soon. Look how close they were at Paul Ricard across all makers, even in full quali trim: https://www.blancpain-gt-series.com...rcuit-paul-ricard-1000kms/qualifying-combined
The whole grid lacks balance performance-wise. Too many vehicles are virtually useless for (close to) competitive league racing. We all agree that a certain spread reflects real world differences between the vehicles, but the spread - as it is by now - is fairly big.
The pros disagree
But hey it’s cool, we can do 3 ACC leagues, Porsche GT3 Cup, ST and GT3
When i'm in cockpit view (VR), UI elements and menus are (partially) covered by cockpit elements making them very hard if not impossible to read. Is there a graphical setting to get rid of this?
I know, but that doesn't solve the problem
Try 99% scaling, sometimes that worksI know, but that doesn't solve the problem
Can i get 10 minutes with you at some point to see what your graphic settings are, i am having massive troubles with VR, its like im driving an 8bit gameIt's Shift & Arrow keys, and Ctril+Shift & Arrow Keys to scale & move the hud if anyone didn't know.
I think with the BOP, some cars will have better absolute pace over others, but since the cars behave differently and find their pace in different ways (and favor different circuits), the ability to extract that potential differs with driving style, or willingness to adapt your approach. I imagine with enough work anyone can be competitive with the majority of the cars. It'll be interesting to see which cars people click with in time.
Can i get 10 minutes with you at some point to see what your graphic settings are, i am having massive troubles with VR, its like im driving an 8bit game
I'll be on tonight, although with the new patch my settings might be changing.