Staff rFactor 2
- May 3, 2017
- Reaction score
yes thank youAll the info you should need is here: https://www.assettocorsa.net/forum/index.php?threads/motec-telemetry-and-dedicated-acc-workspace.55103/
yes i know, tried 1-2-3 lapsMake sure you have some telemetry laps to be saved in your setup.
i tried the motec i2 and the same text what was linked here.. does the same... app works, but the data log file doesnt appearHmm I had it running in AC but not in ACC so far. Will have a look into it but I will miss tomorrows race so maybe for the next race we get it running if it's possible. For AC there was a mod to collect the data description was a bit complicated but worked well, if ACC doesn't have such a mod or the mod doesn't work, can't do anything about it.
as the article i found and other reffers all says the ACC should export the telemetry data into an *.LD or *.LDX file.. so i don't think it should be issue with the firewall.... game exports the data into a log file... motec is just a enviroment app to read the data and give the graphs
In general, use the whole track more. The track limits at Misano are rather loose in ACC.Can't get below 37 , what i'm doing wrong apart from small oversteer at turn 2 and going a bit wide at turn 8?
Misanos track limits may be quite disturbing if explored to the limits, but ACC's penalty system is still more strict than what they do in real life there... Have you seen David Perel's onboards there? Everyone absolutely destroys the white lines@Havocc Just to tag onto Exited's reply, for this season we're allowing whatever the game allows regarding track limits. The game's cut track penalty system seems pretty good so we're rolling with it. So you can explore the limits a bit more than with our usual 2 wheels in white lines rule.
Acc is more harsh on exit curbs than inside ones, i wasted a lot of laps at T6 and T15 trying to go flat out thereMisanos track limits may be quite disturbing if explored to the limits, but ACC's penalty system is still more strict than what they do in real life there... Have you seen David Perel's onboards there? Everyone absolutely destroys the white lines
Sounds like crazy caster angle to me, no ffb problem thereThere's something wrong with ffb strenght related to car setups, i loaded a custom setup from web and sudden wheel became super heavy to the point i checked in podium menu if something was wrong with ffb strenght, i spun at copse and hat to put my hands of the wheel to avoid injury
I posted my GFX settings and my engine.ini file in https://revolutionsimracing.com/threads/question-thread.2341/page-3I gave ACC a try yesterday since almost 2 months last try but i have some issues with VR. I get some weird stutters/vibration look on about 70% of the lap mostly in corners . It looks better then before tho i can see much better in the distance now and the image looks sharper then before. Need to sort out whats causing this microstutter and then i can play ACC more i really like the immersion still the game provides. Also i dont know if its me but somehow braking feels really good now ? I can rally tell the car is slowing down and adjust accordingly, also with throttle you can see when the car accelerates fast. More feedback then i get in other Sim games.